Weapontype – Mappedia

Weapontype

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Variablentyp: weapontype
extends handle
Funktionen mit weapontype als Rückgabewert
Funktionen mit weapontype als Parameter
constant weapontype         WEAPON_TYPE_WHOKNOWS            = ConvertWeaponType(0)
constant weapontype         WEAPON_TYPE_METAL_LIGHT_CHOP    = ConvertWeaponType(1)
constant weapontype         WEAPON_TYPE_METAL_MEDIUM_CHOP   = ConvertWeaponType(2)
constant weapontype         WEAPON_TYPE_METAL_HEAVY_CHOP    = ConvertWeaponType(3)
constant weapontype         WEAPON_TYPE_METAL_LIGHT_SLICE   = ConvertWeaponType(4)
constant weapontype         WEAPON_TYPE_METAL_MEDIUM_SLICE  = ConvertWeaponType(5)
constant weapontype         WEAPON_TYPE_METAL_HEAVY_SLICE   = ConvertWeaponType(6)
constant weapontype         WEAPON_TYPE_METAL_MEDIUM_BASH   = ConvertWeaponType(7)
constant weapontype         WEAPON_TYPE_METAL_HEAVY_BASH    = ConvertWeaponType(8)
constant weapontype         WEAPON_TYPE_METAL_MEDIUM_STAB   = ConvertWeaponType(9)
constant weapontype         WEAPON_TYPE_METAL_HEAVY_STAB    = ConvertWeaponType(10)
constant weapontype         WEAPON_TYPE_WOOD_LIGHT_SLICE    = ConvertWeaponType(11)
constant weapontype         WEAPON_TYPE_WOOD_MEDIUM_SLICE   = ConvertWeaponType(12)
constant weapontype         WEAPON_TYPE_WOOD_HEAVY_SLICE    = ConvertWeaponType(13)
constant weapontype         WEAPON_TYPE_WOOD_LIGHT_BASH     = ConvertWeaponType(14)
constant weapontype         WEAPON_TYPE_WOOD_MEDIUM_BASH    = ConvertWeaponType(15)
constant weapontype         WEAPON_TYPE_WOOD_HEAVY_BASH     = ConvertWeaponType(16)
constant weapontype         WEAPON_TYPE_WOOD_LIGHT_STAB     = ConvertWeaponType(17)
constant weapontype         WEAPON_TYPE_WOOD_MEDIUM_STAB    = ConvertWeaponType(18)
constant weapontype         WEAPON_TYPE_CLAW_LIGHT_SLICE    = ConvertWeaponType(19)
constant weapontype         WEAPON_TYPE_CLAW_MEDIUM_SLICE   = ConvertWeaponType(20)
constant weapontype         WEAPON_TYPE_CLAW_HEAVY_SLICE    = ConvertWeaponType(21)
constant weapontype         WEAPON_TYPE_AXE_MEDIUM_CHOP     = ConvertWeaponType(22)
constant weapontype         WEAPON_TYPE_ROCK_HEAVY_BASH     = ConvertWeaponType(23)
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