

| Variablentyp: playerunitevent | |
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constant playerunitevent EVENT_PLAYER_UNIT_ATTACKED = ConvertPlayerUnitEvent(18) constant playerunitevent EVENT_PLAYER_UNIT_RESCUED = ConvertPlayerUnitEvent(19) constant playerunitevent EVENT_PLAYER_UNIT_DEATH = ConvertPlayerUnitEvent(20) constant playerunitevent EVENT_PLAYER_UNIT_DECAY = ConvertPlayerUnitEvent(21) constant playerunitevent EVENT_PLAYER_UNIT_DETECTED = ConvertPlayerUnitEvent(22) constant playerunitevent EVENT_PLAYER_UNIT_HIDDEN = ConvertPlayerUnitEvent(23) constant playerunitevent EVENT_PLAYER_UNIT_SELECTED = ConvertPlayerUnitEvent(24) constant playerunitevent EVENT_PLAYER_UNIT_DESELECTED = ConvertPlayerUnitEvent(25) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_START = ConvertPlayerUnitEvent(26) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL = ConvertPlayerUnitEvent(27) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_FINISH = ConvertPlayerUnitEvent(28) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_START = ConvertPlayerUnitEvent(29) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_CANCEL = ConvertPlayerUnitEvent(30) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_FINISH = ConvertPlayerUnitEvent(31) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_START = ConvertPlayerUnitEvent(32) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_CANCEL = ConvertPlayerUnitEvent(33) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_FINISH = ConvertPlayerUnitEvent(34) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_START = ConvertPlayerUnitEvent(35) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_CANCEL = ConvertPlayerUnitEvent(36) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_FINISH = ConvertPlayerUnitEvent(37) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_ORDER = ConvertPlayerUnitEvent(38) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER = ConvertPlayerUnitEvent(39) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER = ConvertPlayerUnitEvent(40) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER = ConvertPlayerUnitEvent(40) // for compat constant playerunitevent EVENT_PLAYER_HERO_LEVEL = ConvertPlayerUnitEvent(41) constant playerunitevent EVENT_PLAYER_HERO_SKILL = ConvertPlayerUnitEvent(42) constant playerunitevent EVENT_PLAYER_HERO_REVIVABLE = ConvertPlayerUnitEvent(43) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_START = ConvertPlayerUnitEvent(44) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_CANCEL = ConvertPlayerUnitEvent(45) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_FINISH = ConvertPlayerUnitEvent(46) constant playerunitevent EVENT_PLAYER_UNIT_SUMMON = ConvertPlayerUnitEvent(47) constant playerunitevent EVENT_PLAYER_UNIT_DROP_ITEM = ConvertPlayerUnitEvent(48) constant playerunitevent EVENT_PLAYER_UNIT_PICKUP_ITEM = ConvertPlayerUnitEvent(49) constant playerunitevent EVENT_PLAYER_UNIT_USE_ITEM = ConvertPlayerUnitEvent(50) constant playerunitevent EVENT_PLAYER_UNIT_LOADED = ConvertPlayerUnitEvent(51)

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Österreich bei der Clanbase Nations League heute einen vorentscheidenden War gegen die starke Mannschaft aus
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