Playerunitevent – Mappedia

Playerunitevent

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Variablentyp: playerunitevent
extends handle
Funktionen mit playerunitevent als Rückgabewert
Funktionen mit playerunitevent als Parameter
constant playerunitevent EVENT_PLAYER_UNIT_ATTACKED                 = ConvertPlayerUnitEvent(18)
constant playerunitevent EVENT_PLAYER_UNIT_RESCUED                  = ConvertPlayerUnitEvent(19)

constant playerunitevent EVENT_PLAYER_UNIT_DEATH                    = ConvertPlayerUnitEvent(20)
constant playerunitevent EVENT_PLAYER_UNIT_DECAY                    = ConvertPlayerUnitEvent(21)

constant playerunitevent EVENT_PLAYER_UNIT_DETECTED                 = ConvertPlayerUnitEvent(22)
constant playerunitevent EVENT_PLAYER_UNIT_HIDDEN                   = ConvertPlayerUnitEvent(23)

constant playerunitevent EVENT_PLAYER_UNIT_SELECTED                 = ConvertPlayerUnitEvent(24)
constant playerunitevent EVENT_PLAYER_UNIT_DESELECTED               = ConvertPlayerUnitEvent(25)

constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_START          = ConvertPlayerUnitEvent(26)
constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL         = ConvertPlayerUnitEvent(27)
constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_FINISH         = ConvertPlayerUnitEvent(28)

constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_START            = ConvertPlayerUnitEvent(29)
constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_CANCEL           = ConvertPlayerUnitEvent(30)
constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_FINISH           = ConvertPlayerUnitEvent(31)

constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_START              = ConvertPlayerUnitEvent(32)
constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_CANCEL             = ConvertPlayerUnitEvent(33)
constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_FINISH             = ConvertPlayerUnitEvent(34)

constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_START           = ConvertPlayerUnitEvent(35)
constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_CANCEL          = ConvertPlayerUnitEvent(36)
constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_FINISH          = ConvertPlayerUnitEvent(37)
constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_ORDER             = ConvertPlayerUnitEvent(38)
constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER       = ConvertPlayerUnitEvent(39)
constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER      = ConvertPlayerUnitEvent(40)
constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER        = ConvertPlayerUnitEvent(40)    // for compat

constant playerunitevent EVENT_PLAYER_HERO_LEVEL                    = ConvertPlayerUnitEvent(41)
constant playerunitevent EVENT_PLAYER_HERO_SKILL                    = ConvertPlayerUnitEvent(42)

constant playerunitevent EVENT_PLAYER_HERO_REVIVABLE                = ConvertPlayerUnitEvent(43)

constant playerunitevent EVENT_PLAYER_HERO_REVIVE_START             = ConvertPlayerUnitEvent(44)
constant playerunitevent EVENT_PLAYER_HERO_REVIVE_CANCEL            = ConvertPlayerUnitEvent(45)
constant playerunitevent EVENT_PLAYER_HERO_REVIVE_FINISH            = ConvertPlayerUnitEvent(46)
constant playerunitevent EVENT_PLAYER_UNIT_SUMMON                   = ConvertPlayerUnitEvent(47)
constant playerunitevent EVENT_PLAYER_UNIT_DROP_ITEM                = ConvertPlayerUnitEvent(48)
constant playerunitevent EVENT_PLAYER_UNIT_PICKUP_ITEM              = ConvertPlayerUnitEvent(49)
constant playerunitevent EVENT_PLAYER_UNIT_USE_ITEM                 = ConvertPlayerUnitEvent(50)

constant playerunitevent EVENT_PLAYER_UNIT_LOADED                   = ConvertPlayerUnitEvent(51)
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