Playerscore – Mappedia

Playerscore

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Variablentyp: playerscore
extends handle
Funktionen mit playerscore als Rückgabewert
Funktionen mit playerscore als Parameter
constant playerscore PLAYER_SCORE_UNITS_TRAINED             = ConvertPlayerScore(0)
constant playerscore PLAYER_SCORE_UNITS_KILLED              = ConvertPlayerScore(1)
constant playerscore PLAYER_SCORE_STRUCT_BUILT              = ConvertPlayerScore(2)
constant playerscore PLAYER_SCORE_STRUCT_RAZED              = ConvertPlayerScore(3)
constant playerscore PLAYER_SCORE_TECH_PERCENT              = ConvertPlayerScore(4)
constant playerscore PLAYER_SCORE_FOOD_MAXPROD              = ConvertPlayerScore(5)
constant playerscore PLAYER_SCORE_FOOD_MAXUSED              = ConvertPlayerScore(6)
constant playerscore PLAYER_SCORE_HEROES_KILLED             = ConvertPlayerScore(7)
constant playerscore PLAYER_SCORE_ITEMS_GAINED              = ConvertPlayerScore(8)
constant playerscore PLAYER_SCORE_MERCS_HIRED               = ConvertPlayerScore(9)
constant playerscore PLAYER_SCORE_GOLD_MINED_TOTAL          = ConvertPlayerScore(10)
constant playerscore PLAYER_SCORE_GOLD_MINED_UPKEEP         = ConvertPlayerScore(11)
constant playerscore PLAYER_SCORE_GOLD_LOST_UPKEEP          = ConvertPlayerScore(12)
constant playerscore PLAYER_SCORE_GOLD_LOST_TAX             = ConvertPlayerScore(13)
constant playerscore PLAYER_SCORE_GOLD_GIVEN                = ConvertPlayerScore(14)
constant playerscore PLAYER_SCORE_GOLD_RECEIVED             = ConvertPlayerScore(15)
constant playerscore PLAYER_SCORE_LUMBER_TOTAL              = ConvertPlayerScore(16)
constant playerscore PLAYER_SCORE_LUMBER_LOST_UPKEEP        = ConvertPlayerScore(17)
constant playerscore PLAYER_SCORE_LUMBER_LOST_TAX           = ConvertPlayerScore(18)
constant playerscore PLAYER_SCORE_LUMBER_GIVEN              = ConvertPlayerScore(19)
constant playerscore PLAYER_SCORE_LUMBER_RECEIVED           = ConvertPlayerScore(20)
constant playerscore PLAYER_SCORE_UNIT_TOTAL                = ConvertPlayerScore(21)
constant playerscore PLAYER_SCORE_HERO_TOTAL                = ConvertPlayerScore(22)
constant playerscore PLAYER_SCORE_RESOURCE_TOTAL            = ConvertPlayerScore(23)
constant playerscore PLAYER_SCORE_TOTAL                     = ConvertPlayerScore(24)
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