Jass:TriggerRegisterPlayerKeyEventBJ
Aus Mappedia
| Funktion: TriggerRegisterPlayerKeyEventBJ | |
|---|---|
| Parameter: | trigger player integer integer |
| Rückgabewert: | event |
| Autor: | Blizzard |
| Quelle: | Blizzard.j |
| Synchron: | Unbekannt |
Code
function TriggerRegisterPlayerKeyEventBJ takes trigger trig, player whichPlayer, integer keType, integer keKey returns event if (keType == bj_KEYEVENTTYPE_DEPRESS) then // Depress event - find out what key if (keKey == bj_KEYEVENTKEY_LEFT) then return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_LEFT_DOWN) elseif (keKey == bj_KEYEVENTKEY_RIGHT) then return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_RIGHT_DOWN) elseif (keKey == bj_KEYEVENTKEY_DOWN) then return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_DOWN_DOWN) elseif (keKey == bj_KEYEVENTKEY_UP) then return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_UP_DOWN) else // Unrecognized key - ignore the request and return failure. return null endif elseif (keType == bj_KEYEVENTTYPE_RELEASE) then // Release event - find out what key if (keKey == bj_KEYEVENTKEY_LEFT) then return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_LEFT_UP) elseif (keKey == bj_KEYEVENTKEY_RIGHT) then return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_RIGHT_UP) elseif (keKey == bj_KEYEVENTKEY_DOWN) then return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_DOWN_UP) elseif (keKey == bj_KEYEVENTKEY_UP) then return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_UP_UP) else // Unrecognized key - ignore the request and return failure. return null endif else // Unrecognized type - ignore the request and return failure. return null endif endfunction
Parameter
| Typ | Name | Beschreibung |
|---|---|---|
| trigger | trig | |
| player | whichPlayer | |
| integer | keType | |
| integer | keKey |
