Jass:MeleeStartingUnitsNightElf – Mappedia

Jass:MeleeStartingUnitsNightElf

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Funktion: MeleeStartingUnitsNightElf
Parameter: player
location
boolean
boolean
boolean
Rückgabewert: nothing
Autor: Blizzard
Quelle: Blizzard.j
Synchron: Unbekannt



Code

function MeleeStartingUnitsNightElf takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
    local boolean  useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
    local real     unitSpacing   = 64.00
    local real     minTreeDist   = 3.50 * bj_CELLWIDTH
    local real     minWispDist   = 1.75 * bj_CELLWIDTH
    local unit     nearestMine
    local location nearMineLoc
    local location wispLoc
    local location heroLoc
    local real     peonX
    local real     peonY
    local unit     tree

    if (doPreload) then
        call Preloader( "scripts\\NightElfMelee.pld" )
    endif

    set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
    if (nearestMine != null) then
        // Spawn Tree of Life near the mine and have it entangle the mine.
        // Project the Tree's coordinates from the gold mine, and then snap
        // the X and Y values to within minTreeDist of the Gold Mine.
        set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 650, 0)
        set nearMineLoc = MeleeGetLocWithinRect(nearMineLoc, GetRectFromCircleBJ(GetUnitLoc(nearestMine), minTreeDist))
        set tree = CreateUnitAtLoc(whichPlayer, 'etol', nearMineLoc, bj_UNIT_FACING)
        call IssueTargetOrder(tree, "entangleinstant", nearestMine)

        // Spawn Wisps at the start location.
        set wispLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
        set wispLoc = MeleeGetLocWithinRect(wispLoc, GetRectFromCircleBJ(GetUnitLoc(nearestMine), minWispDist))
        set peonX = GetLocationX(wispLoc)
        set peonY = GetLocationY(wispLoc)
        call CreateUnit(whichPlayer, 'ewsp', peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, 'ewsp', peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, 'ewsp', peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, 'ewsp', peonX + 0.58 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, 'ewsp', peonX - 0.58 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)

        // Set random hero spawn point to be off to the side of the start location.
        set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
    else
        // Spawn Tree of Life at the start location.
        call CreateUnitAtLoc(whichPlayer, 'etol', startLoc, bj_UNIT_FACING)

        // Spawn Wisps directly south of the town hall.
        set peonX = GetLocationX(startLoc)
        set peonY = GetLocationY(startLoc) - 224.00
        call CreateUnit(whichPlayer, 'ewsp', peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, 'ewsp', peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, 'ewsp', peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, 'ewsp', peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, 'ewsp', peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)

        // Set random hero spawn point to be just south of the start location.
        set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
    endif

    if (doHeroes) then
        // If the "Random Hero" option is set, start the player with a random hero.
        // Otherwise, give them a "free hero" token.
        if useRandomHero then
            call MeleeRandomHeroLoc(whichPlayer, 'Edem', 'Ekee', 'Emoo', 'Ewar', heroLoc)
        else
            call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
        endif
    endif

    if (doCamera) then
        // Center the camera on the initial Wisps.
        call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
        call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
    endif
endfunction

Parameter

Typ Name Beschreibung
player whichPlayer
location startLoc
boolean doHeroes
boolean doCamera
boolean doPreload
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