Jass:MeleeDefeatDialogBJ
Aus Mappedia
| Funktion: MeleeDefeatDialogBJ | |
|---|---|
| Parameter: | player boolean |
| Rückgabewert: | nothing |
| Autor: | Blizzard |
| Quelle: | Blizzard.j |
| Synchron: | Unbekannt |
Code
function MeleeDefeatDialogBJ takes player whichPlayer, boolean leftGame returns nothing local trigger t = CreateTrigger() local dialog d = DialogCreate() local string formatString // Display "player was defeated" or "player has left the game" message if (leftGame) then set formatString = GetLocalizedString( "PLAYER_LEFT_GAME" ) else set formatString = GetLocalizedString( "PLAYER_DEFEATED" ) endif call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, formatString) call DialogSetMessage( d, GetLocalizedString( "GAMEOVER_DEFEAT_MSG" ) ) // Only show the continue button if the game is not over and observers on death are allowed if (not bj_meleeGameOver and IsMapFlagSet(MAP_OBSERVERS_ON_DEATH)) then call DialogAddButton( d, GetLocalizedString( "GAMEOVER_CONTINUE_OBSERVING" ), GetLocalizedHotkey("GAMEOVER_CONTINUE_OBSERVING") ) endif set t = CreateTrigger() call TriggerRegisterDialogButtonEvent( t, DialogAddQuitButton( d, true, GetLocalizedString( "GAMEOVER_QUIT_GAME" ), GetLocalizedHotkey("GAMEOVER_QUIT_GAME") ) ) call DialogDisplay( whichPlayer, d, true ) call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound ) endfunction
Parameter
| Typ | Name | Beschreibung |
|---|---|---|
| player | whichPlayer | |
| boolean | leftGame |
