Jass:MeleeCheckForCrippledPlayers – Mappedia

Jass:MeleeCheckForCrippledPlayers

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Funktion: MeleeCheckForCrippledPlayers
Parameter: nothing
Rückgabewert: nothing
Autor: Blizzard
Quelle: Blizzard.j
Synchron: Unbekannt



Code

function MeleeCheckForCrippledPlayers takes nothing returns nothing
    local integer    playerIndex
    local player     indexPlayer
    local force      crippledPlayers = CreateForce()
    local boolean    isNowCrippled
    local race       indexRace

    // The "finish soon" exposure of all players overrides any "crippled" exposure
    if bj_finishSoonAllExposed then
        return
    endif

    // Check each player to see if he or she has been crippled or uncrippled.
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        set isNowCrippled = MeleePlayerIsCrippled(indexPlayer)

        if (not bj_playerIsCrippled[playerIndex] and isNowCrippled) then

            // Player became crippled; start their cripple timer.
            set bj_playerIsCrippled[playerIndex] = true
            call TimerStart(bj_crippledTimer[playerIndex], bj_MELEE_CRIPPLE_TIMEOUT, false, function MeleeCrippledPlayerTimeout)

            if (GetLocalPlayer() == indexPlayer) then
                // Use only local code (no net traffic) within this block to avoid desyncs.

                // Show the timer window.
                call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], true)

                // Display a warning message.
                call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, MeleeGetCrippledWarningMessage(indexPlayer))
            endif

        elseif (bj_playerIsCrippled[playerIndex] and not isNowCrippled) then

            // Player became uncrippled; stop their cripple timer.
            set bj_playerIsCrippled[playerIndex] = false
            call PauseTimer(bj_crippledTimer[playerIndex])

            if (GetLocalPlayer() == indexPlayer) then
                // Use only local code (no net traffic) within this block to avoid desyncs.

                // Hide the timer window for this player.
                call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false)

                // Display a confirmation message if the player's team is still alive.
                if (MeleeGetAllyStructureCount(indexPlayer) > 0) then
                    if (bj_playerIsExposed[playerIndex]) then
                        call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, GetLocalizedString("CRIPPLE_UNREVEALED"))
                    else
                        call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, GetLocalizedString("CRIPPLE_UNCRIPPLED"))
                    endif
                endif
            endif

            // If the player granted shared vision, deny that vision now.
            call MeleeExposePlayer(indexPlayer, false)

        endif
            
        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
endfunction
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