Jass:InitBlizzardGlobals – Mappedia

Jass:InitBlizzardGlobals

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Funktion: InitBlizzardGlobals
Parameter: nothing
Rückgabewert: nothing
Autor: Blizzard
Quelle: Blizzard.j
Synchron: Unbekannt



Code

function InitBlizzardGlobals takes nothing returns nothing
    local integer index
    local integer userControlledPlayers
    local version v

    // Init filter function vars
    set filterIssueHauntOrderAtLocBJ = Filter(function IssueHauntOrderAtLocBJFilter)
    set filterEnumDestructablesInCircleBJ = Filter(function EnumDestructablesInCircleBJFilter)
    set filterGetUnitsInRectOfPlayer = Filter(function GetUnitsInRectOfPlayerFilter)
    set filterGetUnitsOfTypeIdAll = Filter(function GetUnitsOfTypeIdAllFilter)
    set filterGetUnitsOfPlayerAndTypeId = Filter(function GetUnitsOfPlayerAndTypeIdFilter)
    set filterMeleeTrainedUnitIsHeroBJ = Filter(function MeleeTrainedUnitIsHeroBJFilter)
    set filterLivingPlayerUnitsOfTypeId = Filter(function LivingPlayerUnitsOfTypeIdFilter)

    // Init force presets
    set index = 0
    loop
        exitwhen index == bj_MAX_PLAYER_SLOTS
        set bj_FORCE_PLAYER[index] = CreateForce()
        call ForceAddPlayer(bj_FORCE_PLAYER[index], Player(index))
        set index = index + 1
    endloop

    set bj_FORCE_ALL_PLAYERS = CreateForce()
    call ForceEnumPlayers(bj_FORCE_ALL_PLAYERS, null)

    // Init Cinematic Mode history
    set bj_cineModePriorSpeed = GetGameSpeed()
    set bj_cineModePriorFogSetting = IsFogEnabled()
    set bj_cineModePriorMaskSetting = IsFogMaskEnabled()

    // Init Trigger Queue
    set index = 0
    loop
        exitwhen index >= bj_MAX_QUEUED_TRIGGERS
        set bj_queuedExecTriggers[index] = null
        set bj_queuedExecUseConds[index] = false
        set index = index + 1
    endloop

    // Init singleplayer check
    set bj_isSinglePlayer = false
    set userControlledPlayers = 0
    set index = 0
    loop
        exitwhen index >= bj_MAX_PLAYERS
        if (GetPlayerController(Player(index)) == MAP_CONTROL_USER and GetPlayerSlotState(Player(index)) == PLAYER_SLOT_STATE_PLAYING) then
            set userControlledPlayers = userControlledPlayers + 1
        endif
        set index = index + 1
    endloop
    set bj_isSinglePlayer = (userControlledPlayers == 1)

    // Init sounds
    //set bj_pingMinimapSound = CreateSoundFromLabel("AutoCastButtonClick", false, false, false, 10000, 10000)
    set bj_rescueSound = CreateSoundFromLabel("Rescue", false, false, false, 10000, 10000)
    set bj_questDiscoveredSound = CreateSoundFromLabel("QuestNew", false, false, false, 10000, 10000)
    set bj_questUpdatedSound = CreateSoundFromLabel("QuestUpdate", false, false, false, 10000, 10000)
    set bj_questCompletedSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000)
    set bj_questFailedSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000)
    set bj_questHintSound = CreateSoundFromLabel("Hint", false, false, false, 10000, 10000)
    set bj_questSecretSound = CreateSoundFromLabel("SecretFound", false, false, false, 10000, 10000)
    set bj_questItemAcquiredSound = CreateSoundFromLabel("ItemReward", false, false, false, 10000, 10000)
    set bj_questWarningSound = CreateSoundFromLabel("Warning", false, false, false, 10000, 10000)
    set bj_victoryDialogSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000)
    set bj_defeatDialogSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000)

    // Init corpse creation triggers.
    call DelayedSuspendDecayCreate()

    // Init version-specific data
    set v = VersionGet()
    if (v == VERSION_REIGN_OF_CHAOS) then
        set bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V0
    else
        set bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V1
    endif
endfunction
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